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What is colour management?

 

IEC's definition
A few examples of colour resolution and everyday objects
RGB vs. CMYK, or additive vs. subtractive colour

Colour Management for digital imaging is defined to be the communication of the associated data required for unambiguous interpretation of colour content data, and application of colour data conversions as required to produce the intended reproductions. Colour content may consist of text, line art, graphics, and pictorial images, in raster or vector form, all of which may be colour managed. Furthermore, colour management considers the characteristics of input and output devices in determining colour data conversions for these devices.

There are three fundamental issues that colour management has to deal with: interpretation of digital values, colour space transformations, and image state conversions.

When one receives digital files containing colour information, the first thing necessary to view these files is to interpret the digital values in terms of colour appearance. This process makes use of colour interpretation information in the file. In the absence of such information, default assumptions are applied. This process is analogous to the decompression of compressed image data.

Colour space transformations are necessary because different colour encodings are supported by different devices. It may be necessary to take colours encoded in one colour space and convert them to another colour space that is understood by the receiving device. These transformations can be to a device independent colour space based on standardized colour measurement methods, or to a device dependent colour space based on the digital values required to produce colours on an actual device. Some devices can accept data in different colour spaces, so long as they know which colour encoding is being sent.

The third issue is that the best colour image quality is usually achieved by optimizing images for the media on which they will be reproduced. Some level of cross-media consistency must be maintained so that reproductions are reasonably faithful to the original, but this does not mean that the exact appearance of the original is maintained. In many cases, doing so will produce noticeably inferior results. Therefore, in addition to performing colour space transformations, it is often necessary to also perform an image state conversion, where colours that are appropriate for some source medium are optimized for a second reproduction medium.

Colour management is achieved in part through the measurement of equipment and systems that deal in one way or another with colour. Their input and output characteristics may be measured through a set of methods and conditions defined by IEC standards. Then, it is the job of the colour management system to take colour data created using one device and perform conversions to produce images suitable for open exchange, or consumption and reproduction by other devices.

RGB and CMYK

Humans see colour because light from the external world strikes the retina where there are about 125 million photoreceptor cells, of which there are of four kinds: rods and three kinds of cones that absorb light from a portion of the spectrum of visible light. There are cones that absorb long-wavelength light peaking at 565 nm (red), those that absorb middle-wavelength light peaking at 535 nm (green) and those that absorb short-wavelength light peaking at 440 nm (blue).

Apart from the sun itself, the source for this light can be emission by, transmission through, or reflection from, an object. In electrotechnical terms, light that is emitted generally comes from a screen of some sort, such as a cathode ray tube (common examples include a television screens and computer monitors), or others kinds such as plasma screens or liquid crystal displays. In parallel to the way the cones in our eyes operate, this light is usually described as RGB (red, green and blue).

Light that is transmitted or reflected – and this is the case for the greatest part of the human visual experience – comes from all the physical objects that surround us. These colours are created by the absorption, refraction, or diffraction of the incident light and, in IEC terms, relate to photographs (transparencies and prints, where cyan, magenta, and yellow dyes are used) and printed documents where CMYK (cyan, magenta, yellow and black) inks are used.

RGB monitors can display colours that CMYK printers cannot print. Inversely, some CMYK colours cannot be created using RGB devices.

Transforming colour information from source to destination depends on the colour characteristics of all devices in the colour chain, as well as the viewing conditions. While IEC colour measurement and management standards have a variety of uses, the primary colour management approach embodied in the IEC standards is to facilitate conversions to and from standard RGB colour encodings in the input and output equipment, so the desired colour reproduction is achieved.. These standard encodings are then used for exchange of colour data.

Colour resolution

Another important element is colour resolution, measured in dots per inch (dpi), lines per inch (lpi), samples per inch (spi) and pixels per inch, or ppi (see glossary ). The metric system may be used here, as in lines per centimetre (lcm). In computers, pixels per inch is a measure of the sharpness, or the density of illuminated points, on a display screen and the term "dots per inch", extended from the print medium, is sometimes incorrectly used instead of pixels per inch.

 

 

IEC’s definition

To be quite formal for a moment, Technical Area 2 (Colour measurement and management) of IEC Technical Committee 100 (Audio, video and multimedia systems and equipment) defines colour management as “the act of dealing with colour information in production, storage, exchange and reproduction in such a successful way that faithful end-to-end colour communication is achieved in worldwide open systems.” The following note is attached to this definition: “colour management will be attained by measurement of colour-related equipment and/or systems as overall input-output characteristics using agreed methods and conditions.”

The following ideas should also be noted:

  1. Colour management starts with original images that are produced or obtained by some means, and is concerned with the communication and reproduction of those images.
  2. Colour management is attained by the unambiguous communication of colour information in open systems, in the context of a colour imaging architecture that allows for both standardized exchange and proprietary components.
  3. Colour management is not concerned with the colour processing and artistic design involved in the production of original images, or with the editing or correction of images, as these activities go beyond faithful communication of colour.
 

A few examples of colour resolution and everyday objects

  • Computer monitors use between 72 and 96 ppi.
  • The industry standard for printing newspapers is 85 lpi.
  • Flatbed scanners pick up information from a source such as a photograph at 300 to 1 200 spi, although a computing technique known as interpolation leads higher resolutions.
  • Ink-jet and laser printers provide output of between 150 and 4800 dpi, although dots may overlap.
  • Magazines emerging from an offset printer use between 120 and 150 lpi, while art magazines and books are printed at between 150 and 300 lpi or higher.

Note: photographic negatives and photographic prints do not use these measures.

 

RGB vs. CMYK, or additive vs. subtractive colour

Additive colour synthesis creates colour by mixing various proportions of two or three distinct stimulus colours of light. Adding all colours from a light source together makes white. Sunlight (white light) splits into different colours when it passes through a prism. When light is absent, darkness (black) is the result. Using this system, colour mixtures may not be what you would expect. For instance, adding green to red makes yellow. Examples of where you find additive colour are:

  • television and computer monitors
  • rainbows
  • light shows
  • fireworks
  • any light that comes directly to our eye from a light source

Subtractive colour synthesis uses paints, dyes, inks, and natural colorants to create colour by absorbing some wavelengths of light and reflecting or transmitting others. With the subtractive colour process, white paper becomes darker as colours are mixed on it. Combining all colours in a palette on white paper will produce the colour black. Using this system, colour mixtures are what you would expect. For example, yellow and magenta make red. Examples of subtractive colour are:

  • computer printouts
  • photographic prints
  • most fine art excluding those pieces that contain light sources, such as neon sculpture
  • virtually any object that we see which doesn't produce light itself.
 
 
 
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